There are rumors of a horrible creature that lives in a cave hidden on the cliffsides of a mist covered mountain. It is told that ages ago some kind of cult held its unholy ceremonies in those caves and as a result of their rites the creature was born.
As I added the annotations on the map, I tried to give some adventure hooks, while keeping them still generic enough, so this map would work with modern occult or fantasy settings alike.
I hope you find the map inspiring and fun to play.
For high-resolution and different map versions of this and other of my RPG maps, please, check out my Patreon page and storefronts in DrivethruRPG and RPGnow.
This map was originally published on Patreon with the support of my awesome patrons in December 2016.
The forbidden scriptures that were saved from the destruction of the temple’s library had crucial information about the location of Master Noc’dur hidden tomb. Master Noc’dur was one of the last Guardians who was able to fold space by manipulating the Light.
The tomb was built inside a mountain to protect it from uninvited guests and terrible storms and hurricanes that are common in the area. The main entrance to the tomb collapsed hundreds of years ago in an unusually strong earthquake, but a secret entrance – or a backdoor – should be still accessible through the caverns inside the mountain.
The Dark Brotherhood has recently learned about Master Noc’dur’s tomb and they have sent their best Seekers to find it. They must be after the Master Noc’dur’s Codex of Light that was buried in the tomb with him. The codex must be found before the Brotherhood finds it. If they do, they could learn to master the forgotten techniques it holds and none of the remaining exile Guardians would be safe anymore.
Here’s the first actual adventure map we played through with my kids in our D&D5e summer campaign (although, I have feeling that this campaign will be much longer than the notoriously short Finnish summer).
The adventurers went to investigate strange thundering noises and lights coming from a narrow pass in the nearby mountains. What they found was a mostly abandoned goblin lair and strange eerie noises coming from the caverns ob the side of the mountain.
As the three brave heroes (Nadar the Dragonborn Cleric, Damai the Tiefling Ranger and Reyny the Half-elf Rogue) exlored the cavers, they found out that one of the caves lead deep into old ruins inside the mountain.
Here’s another cool map idea by one of my patrons. After a brief discussion, I had a pretty good idea of what I needed to do. I would do an ancient temple long lost inside a huge cave with a large pool of water. There needed to be something out of place or unusual that would add some mystery to the map. I added an abandoned (nazi?) submarine and a huge statue at the center of the temple. And of course, there is a cave with a secret passage behind the waterfall. The temple has three levels. One above and one below the ground level.
I would think that this map is great for a Call of Cthulhu or a paranormal WWII adventure, or something with a little Indiana Jones feel to it. this could even work in a bit more steampunkish fantasy setting, like the Iron Kingdoms or Eberron, as well.
I have not drawn much natural caverns so it was refreshing to draw this map for one of my $3 tier patrons as his custom map reward.
I was asked to make a cavern tunnel system with a room big enough for a boss fight and some crystal shards sticking up from the floor. I’m always in when subterranean crystal shards and boss fights are involved and I got pretty much an idea of a volcanic tunnels filled with stalactites and stalagmites and a lot of level variation. I wanted to add an underground river to work as a kind of a main feature tying everything together. I also wanted to add a few caves that would be more difficult to find or that could be used as quick hiding places when running away from some vile beasts.