Tag Archives: Cave

[Map] The Dungeon of Trials

 

The immortal oracle lives at the center of the Dungeon of Trials. Many have tried to reach the oracle for their wisdom, but only few have returned with answers. Those who have returned, have told of harrowing visions, terrible traps and unimaginable creatures lurking in the halls and corridors of this spiraling dungeon. 

For this map I tried to test an alternative for the hatching that I have used previously. Also, I wanted to practice a bit the use of colors. This adds quite a few steps to my normal workflow (i.e. at least doubles the time per map), but I must say that the result is also worth it.

I hope you like it ūüôā

 

For high-resolution and different map versions of this and other of my RPG maps, please, check out my Patreon page and storefronts in DrivethruRPG and RPGnow.


This map was originally published on Patreon with the support of my awesome patrons in April 2017.

This work by Miska Fredman is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

[Map] The Fallen Lighthouse

 

The old lighthouse that used to provide the ships a safe passage around the rocky shores of the peninsula, has fallen into ruins a long time ago.  The cellar of the lighthouse has a secret room with a secret escape route through the caverns that located under the ruins of the lighthouse. Now the caverns are infested with underground dwelling creatures.

This map was fun to play and I wanted to use to hone my skills with coloring maps. It’s still surprisingly time-taking and I learned again a lot while doing this map. You’ll probably see more of colored maps in the near future, as I’ll try a couple more techniques to speed up my work and reduce the amount of redundant techniques.

For this map I used Photoshop to color the scanned lineart (see below). I just colored different elements, like trees, rocks, floors and wooden furniture, on their own layers and added the shadows and light on separate layers. I used different blending modes and opacity levels to have the desired look.

I hope you like it.

 

Here’s how I design adventures. I scribble notes on print outs of the maps. Fast and handy ūüôā

 

For high-resolution and different map versions of this and other of my RPG maps, please, check out my Patreon page and storefronts in DrivethruRPG and RPGnow.


This map was originally published on Patreon with the support of my awesome patrons in April 2017.

This work by Miska Fredman is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

[Map] The Mountain Lair

 

There are rumors of a horrible creature that lives in a cave hidden on the cliffsides of a mist covered mountain. It is told that ages ago some kind of cult held its unholy ceremonies in those caves and as a result of their rites the creature was born.

As I added the annotations on the map, I tried to give some adventure hooks, while keeping them still generic enough, so this map would work with modern occult or fantasy settings alike.

I hope you find the map inspiring and fun to play.

For high-resolution and different map versions of this and other of my RPG maps, please, check out my Patreon page and storefronts in DrivethruRPG and RPGnow.


This map was originally published on Patreon with the support of my awesome patrons in December 2016.

Creative Commons License

This work by Miska Fredman is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

[Map] The Hidden Tomb of the Last Master

 

The forbidden scriptures that were saved from the destruction of the temple’s library had crucial information about the location of Master Noc’dur hidden tomb. ¬†Master Noc’dur was one of the last Guardians who was able to fold space by manipulating the Light.¬†

The tomb was built inside a mountain to protect it from uninvited guests and terrible storms and hurricanes that are common in the area. The main entrance to the tomb collapsed hundreds of years ago in an unusually strong earthquake, but a secret entrance ‚Äď or a backdoor ‚Äď should be still accessible through the caverns inside the mountain. ¬†

The Dark Brotherhood has recently learned about Master Noc’dur’s tomb and they have sent their best Seekers to find it. They must be after the Master Noc’dur’s Codex of Light that was buried in the tomb with him. The codex must be found before the Brotherhood finds it. If they do, they could learn to master the forgotten techniques it holds and none of the remaining exile Guardians would be safe anymore.¬†

 

 


For different map versions of this and other of my RPG maps, please, check out my Patreon page and storefronts in DrivethruRPG and RPGnow.

This map was originally published on Patreon with the support of my awesome patrons in October 2016.

Creative Commons License

This work by Miska Fredman is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

[Map] The Goblin Lair

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Here’s the first actual adventure map we played through with my kids in our D&D5e summer campaign (although, I have feeling that this campaign will be much longer than the notoriously short Finnish summer).

The adventurers went to investigate strange thundering noises and lights coming from a narrow pass in the nearby mountains. What they found was a mostly abandoned goblin lair and strange eerie noises coming from the caverns ob the side of the mountain.

As the three brave heroes (Nadar the Dragonborn Cleric, Damai the Tiefling Ranger and Reyny the Half-elf Rogue) exlored the cavers, they found out that one of the caves lead deep into old ruins inside the mountain.

 


For different map versions of this and other of my RPG maps, please, check out my Patreon page and storefronts in DrivethruRPG and RPGnow.

This map was originally published on Patreon with the support of my awesome patrons in July 2016.

Creative Commons License

This work by Miska Fredman is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.