Category Archives: Game Design

Adventures for 5E and Fate

I’ve been publishing tabletop RPGs since 2006 in Finnish and basically, always the publications have been either my own original RPG systems and settings or supplements for those. For a while already I have wanted to try something different and publish something in English.

During the last winter and spring I released my first English adventures made for a system that was not my own.

 

Thieves of Earfell (5E compatible)

Thieves of Earfell is a light-hearted 5E-Compatible Adventure for characters of levels 2 – 5.

The adventure starts when the player characters arrive into a small village of Payala next to a mountain range and large hills. A smallish mountain only a few miles away from the village looks a bit unusual as it happens to resemble a pointy ear – the mountain is called Earfell and a clan of redcaps hides somewhere in its maze-like valleys and caves.

The adventurers are hired by a retired toymaker, Santor Claos, to retrieve his stolen stockpile of toys. Soon after the adventurers enter the re

dcaps’ lair, they will find out that something is very wrong…

Get Thieves of Earfell here

 

The Broken Knight (Powered by Fate)

The Broken Knight is a science fiction adventure taking place on a damaged space station. This adventure is designed to be used in a space opera setting and it uses the Fate Core system by default, but it should be easy to adopt it to other settings and popular RPG systems. There are some ideas and notes for rules and setting conversions at the end of the adventure.

Adventure Synopsis

The adventure takes place in a wrecked space station that is designated as Setha Station. The station was recently boarded by an imperial automated patrol craft and the situation escalated. The station crew was not able to fend off the boarding party, but they managed to send an emergency message before they died either defending the station or in an attempted escape.
A handful of station crew members tried to flee in a spacecraft, but their escape was cut short by the imperial patrol craft and their ship was critically damaged. As their desperate last effort they sacrificed their lives by ramming their ship into the imperial patrol craft. This resulted in serious damage to the station, but not its complete destruction.
After the assault on the station both, the Empire and the Alliance has sent their teams to the station. An imperial cruiser is en route to the station ready to seize the control of the station and Alliance has sent the closest team they could find to quickly recover the Setha station’s most valuable asset – a holostack storing a digital personality and all the critical data on the research done at the Setha Station.
Get the Broken Knight here.

Sotakarjut

karju_logolla

Hi, just wanted to let you know that there’s a reason for being a bit less productive with the maps lately. I have been working my ass off during my free-time to get my next RPG’s crowdfunding started. The game is in Finnish and it’s a military scifi RPG mixing techno thriller and spy action genres.

To give a quick impression on what Sotakarjut, or Warhogs, is about here’s a very short summary:

It’s year 2310. Mankind has spread among the starts within approximately 50 light-year radius from Sol and Earth. Most of the colonies are governed by the Federation which is more like a  puppet government for the hyper-corporations that control most of the natural resources, technological infrastructure and economy – on Earth and off-world colonies.

kollektiivi

The Third Exowar has raged on for the last ten years. It started as small conflicts in the outer colonies. Poor settlers rioted against the corporate rule and Federation’s peacekeepers were sent to pacify the situation. But the fighting went on. Terrorist organizations all around the colonies started to fight against the Federation and the hyper-corporations behind its rule.

Everything changed when an alien super-culture called Collective attacked a remote archaeological outpost. The Collective was technologically superior and Federation Army suffered great losses. The warhogs, human-pig hybrid clones were developed to fight the Collective threat and the tide of war turned from a losing war into a trench warfare.

The player characters are warhogs. But not like all the other clones. Their mind hides an infiltrated consciousness. A human mind buried deep in the subconsciousness of a warhog. A bit by bit, with different sensory triggers, the mnemonic locks and safe guards of the trojan agent are unlocked and the character starts to remember who they are and why they are in a warhog’s body.

So, that’s it briefly explained 🙂

Here’s a link to the campaign if you want to take a look. There’s a one minute trailer there which might give you some idea of the game.

 

The amazing art is by Hans Zenjuga, who will be illustrating the book if we reach our goal (which seems very probable at the moment…).

And if this does well in Finland, I’ll need to seriously consider an English translation 🙂

Miska over and out.

[FI] Otus Mekanikus -olentolisäosa Astraterra-roolipeliin saatavilla nyt

otus-mekanikus-kansi-web

Olentolisäosa Otus Mekanikus on nyt saatavilla DrivethruRPGn ja RPGnown kautta pdf-versiona hintaan €9,90.

Lisäosa on taitettu siten, että siinä on hyvin varaa reittää sivut ja laittaa mappiin tai vastaavaan. Mukana tulee myös “tulostinystävällinen” versio, jossa ei ole taustatekstuuria kotitulostamisen helpottamiseksi.

Lekuraattori

Tuotekuvaus

Otus Mekanikus on lisäosa Astraterra-seikkailuroolipeliin ja esittelee lisää erilaisia olentoja ja nimenomaan erilaisia keinotekoisia otuksia, kuten elokoneita, villikoneita ja erilaisia laboratorioiden luomuksia.
Astraterran Olentopediasta löytyy pari erilaista elokonetta ja siellä myös kerrottiin jonkin verran niiden alkuperästä ja toiminnasta. Otus Mekanikuksessa esitellään lisää uusia elokoneita ja avataan seikkaperäisemmin niiden historian hämäriin unohtuneita taustoja sekä teknistä rakennetta.

Villikoneet ovat elokoneita ja muita elokoneiden kaltaisia rakennelmia, jotka ovat kehittäneet oman tahdon ja elävät itsenäisesti kukin omalla tavallaan.

Laboratorioiden luomukset puolestaan ovat erilaisia keinotekoisia kummajaisia. Pitkään vain muinaiset ovat hallinneet keinotekoisen älyn ja elämän luomisen, mutta nyt nerokkaimmat, hulluimmat ja uskaliaimmat keksijät ja masinologit ovat onnistuneet hautomaan kasvuliemisammioissaan keinotekoisia olentoja, joita kutsutaan klonteiksi sekä luomaan puolikoneita istuttamalla mekaanisia osia eläviin olentoihin.