Monthly Archives: May 2016

[Map] Vargr Pocket Scout

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As an old Traveller RPG fan this map was a real pleasure to make. Megatraveller was the second RPG I’ve ever played.  Why this is so meaningful thing for me requires a little anecdote.

A Boy With A Dream

When I was a kid we had D&D and Runequest in Finnish, but no scifi RPGs at all. I got my Megatraveller from my class mate when I was in the 6th grade, but it was all in English. My English was not that good at that time (we start studying English in Finland in the 3rd grade), but I was very intrigued by all the illustrations in the game. As I did not have any options, I took my English-Finnish-English dictionary in my other hand and Megatraveller in the other and started translating the books word-by-word. You could say that Megatraveller was the game that got me started in English RPGs.  Continue reading

[Map] The Osiris Station

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I’m reading The Expanse book series by James S.A. Corey, and while reading the second book I had an inspiration to draw a small space station with a hangar bay and facilities for a small research crew and a security team. Of course, I could not resist to draw some interesting details, like a collapsed lab section, on the map.  
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[Map] The Forbidden Sanctuary

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Here’s another cool map idea by one of my patrons. After a brief discussion, I had a pretty good idea of what I needed to do. I would do an ancient temple long lost inside a huge cave with a large pool of water. There needed to be something out of place or unusual that would add some mystery to the map. I added an abandoned (nazi?) submarine and a huge statue at the center of the temple. And of course, there is a cave with a secret passage behind the waterfall. The temple has three levels. One above and one below the ground level.

I would think that this map is great for a Call of Cthulhu or a paranormal WWII adventure,  or something with a little Indiana Jones feel to it. this could even work in a bit more steampunkish fantasy setting, like the Iron Kingdoms or Eberron, as well.

For different map versions of this and other of my RPG maps, please, check out my Patreon page and storefronts in DrivethruRPG and RPGnow.


This map was originally published on Patreon with the support of my awesome patrons in April 2016.

Creative Commons License
This work by Miska Fredman is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

[Map] The Crystal Cave

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I have not drawn much natural caverns so it was refreshing to draw this map for one of my $3 tier patrons as his custom map reward.

I was asked to make a cavern tunnel system with a room big enough for a boss fight and some crystal shards sticking up from the floor. I’m always in when subterranean crystal shards and boss fights are involved and I got pretty much an idea of a volcanic tunnels filled with stalactites and stalagmites and a lot of level variation. I wanted to add an underground river to work as a kind of a main feature tying everything together. I also wanted to add a few caves that would be more difficult to find or that could be used as quick hiding places when running away from some vile beasts.

For different map versions of this and other of my RPG maps, please, check out my Patreon page and storefronts in DrivethruRPG and RPGnow.


This map was originally published on Patreon with the support of my awesome patrons in April 2016.

Creative Commons License
This work by Miska Fredman is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Sotakarjut

karju_logolla

Hi, just wanted to let you know that there’s a reason for being a bit less productive with the maps lately. I have been working my ass off during my free-time to get my next RPG’s crowdfunding started. The game is in Finnish and it’s a military scifi RPG mixing techno thriller and spy action genres.

To give a quick impression on what Sotakarjut, or Warhogs, is about here’s a very short summary:

It’s year 2310. Mankind has spread among the starts within approximately 50 light-year radius from Sol and Earth. Most of the colonies are governed by the Federation which is more like a  puppet government for the hyper-corporations that control most of the natural resources, technological infrastructure and economy – on Earth and off-world colonies.

kollektiivi

The Third Exowar has raged on for the last ten years. It started as small conflicts in the outer colonies. Poor settlers rioted against the corporate rule and Federation’s peacekeepers were sent to pacify the situation. But the fighting went on. Terrorist organizations all around the colonies started to fight against the Federation and the hyper-corporations behind its rule.

Everything changed when an alien super-culture called Collective attacked a remote archaeological outpost. The Collective was technologically superior and Federation Army suffered great losses. The warhogs, human-pig hybrid clones were developed to fight the Collective threat and the tide of war turned from a losing war into a trench warfare.

The player characters are warhogs. But not like all the other clones. Their mind hides an infiltrated consciousness. A human mind buried deep in the subconsciousness of a warhog. A bit by bit, with different sensory triggers, the mnemonic locks and safe guards of the trojan agent are unlocked and the character starts to remember who they are and why they are in a warhog’s body.

So, that’s it briefly explained 🙂

Here’s a link to the campaign if you want to take a look. There’s a one minute trailer there which might give you some idea of the game.

 

The amazing art is by Hans Zenjuga, who will be illustrating the book if we reach our goal (which seems very probable at the moment…).

And if this does well in Finland, I’ll need to seriously consider an English translation 🙂

Miska over and out.

[Map] Mobile Detention Unit

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When I started to design this, I had an idea of a prison that was somehow suspended above ground. It would be virtually impossible to escape from a place like that. As I took the design further I came up with the idea about these mobile units that would be possible to move around with special carrier crafts (in other words, this structure does not move on its own, but it can be moved). I thought it would be cool if these facilities would be placed on craters or sink holes to establish mining operations at the site. When the resources were harvested, the structure would be moved to another location.

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