Monthly Archives: December 2015

[Map] Happy Holidays – Special Surprise Map


Just before the holidays I got an idea to make a Christmas card with a map on it. Well, I seem to have a talent to lose control with the space I use for a map and my postcard sized map turned out to be a full A4/Letter sized map ūüôā

So, here is my holiday present to all of you! Thanks for your support and I wish you happy holidays and a most excellent new year. Hope you like it ūüôā

Pro-Tip: The map works so that you can fold the paper twice and put it on table, like in the picture above.

Download the map files here:


Story Seed: Assault on Outpost NP3

While drawing the map a story came to my mind:

There has been an assault on outpost NP3 (or “North Pole Three”) by an unknown hostile. We assume that the hostiles used the natural caverns under the station to access parts of the outpost while there was a bomb explosion at the center of the base. The explosion was meant to cripple our defenses, but also to act as a diversion that allowed the hostiles to enter the base from an unexpected vector and flank the outpost’s remaining security units.

Contact was lost to the station right when the assault happened and a rapid response team was sent to investigate. It seems that the hostiles had a mobile surface-to-air missile system, which they used to eliminate the troop carrier right before it reached the station, damaging the outpost as it crashed on the landing pad.

There is some vital information stored in the outpost’s mainframe and the commander’s workstation that needs to be retrieved as soon as possible without being detected. It is highly probable that the hostiles are trying to access this information as well, and they are trying to bypass the outposts firewall as we speak. The data extraction needs to be done with utmost haste, to get the information, before the hostiles crack our encryption.

Rudolph is ready for take off in bay four. We wish you godspeed.

Santa Claus signing off.


Support My Work on Patreon

If you like my maps, and would like to support my work, please have a look at my Patreon page here:


I create scifi themed RPG maps on Patreon

One of my maps on Patreon.


After much consideration, I’m on Patreon. I didn’t plan to do this, but there I am.

It all started with a post-it note and a weekly meeting at the office. I had a pad of post-it notes and an ink pen and I was waiting for the meeting to start. Suddenly I got on idea to draw a map. That was the first actual RPG, or dungeon map, in years if you don’t count quick doodles while GMing. I decided to draw a map every day for the whole November and playfully named this challenge as #mapvember. By the end of November there was a few others doing their #mapvember maps and I got really encouraging feedback of¬†my maps. But, most importantly, it felt good to draw maps. So, I decided to keep on drawing maps. Then a few people asked if I had Patreon or if they could buy high-resolution maps somewhere. Then I started to seriously consider Patreon and after a few days I made my decision to give it a try.

About My Creations

On Patreon I’m creating content for science fiction RPGs because I’m a big scifi geek and, you guessed it right, I love roleplaying games. My creations can vary in style and substance, but there are a few principles I follow with all Patreon content I release:

  1. Science fiction in its broadest sense: Topics range from hard SF to steampunk, post-apocalyptic and science fantasy.
  2. Hand-drawn: Original maps and drawings are always done with pens, markers, etc. on paper.
  3. Easy to adapt: You can use the maps with little or no effort in any appropriate setting. The adventures and other resources with rules I try to make system-agnostic, so that they are easy to adapt to most popular RPG systems.

I think this might be worth a mention too: I have kids and play RPGs with them. This will also reflect on most of my creations on Patreon. Most of my materials will be kid friendly, not made particularly for children (although I might occasionally do something like that too), but for all ages. Like Star Wars or Pixar movies, for example.

Not familiar with Patreon?

Patreon in 5 Easy Steps
If you are not familiar with Patreon, this is how it works:

  1. I create science fiction themed maps and other resources for tabletop RPGs.
  2. You subscribe as my patron and set an amount you want to pay per each map, adventure or gaming aid I release. You may also set how many times a month at most you want to patron my creations. If you are not registered to, you can register with your Facebook account with a couple of clicks.
  3. I release Patreon content I have created (a map, an adventure or some other piece of scifi RPG material).
  4. You will get a notification of the new release and you can access the new content by logging into Patreon.
  5. Your patronage is collected monthly for each release I have made, up to your monthly limit. You can use a credit card or Paypal for payments.

Pretty straightforward, right?  You can find my Patreon page HERE (

[Game] Creature Cards

I  made these customizable cards for my kids a few years back.



How to use them?

In the cards you have large space for the creature’s picture and/or its description. Draw the picture of the creature and add a the name of the creature with¬†a flavour text, if you like.

Then you have four abilities:

  • Friendship
  • Wits
  • Strength
  • Speed

Each of the abilities is rated from 1 to 5 and you can distribute a number of points (or dots) between all abilities based on the creature’s power level.

  • Super Epic Legendary Boss: 17
  • Epic Boss: 15
  • Powerful Boss: 13
  • Boss: 11
  • Mini-Boss: 9
  • Minion: 7

How to play

These are just one kind of rules we came up when we played with creature cards. You can use these, modify them or come up with rules of your own.

What you need to play?

To play the game, you need preferably at least six cards and ten regular six-sided dice. If you don’t have so many dice at hand, see the “One die rule” below.

Build your deck

First decide how many cards each player will have. Then, Construct your deck from the creatures you have created. What kind of creatures you can put in your deck depends on the deck size. You can have unlimited number of Minions, but other creatures are limited as follows:

  • less than 10 cards: 1 Boss, 1 Mini-Boss
  • 10 – 14 cards: 1 Powerful Boss,¬†1 Boss, 2¬†Mini-Boss
  • 15 – 19 cards: 1 Epic Boss,¬†1 Powerful Boss, 2 Boss, 3¬†Mini-Boss
  • 20 – 24 cards: 1 Super Epic Legendary Boss,¬†1 Epic Boss, 2 Powerful Boss, 3 Boss, 4 Mini-Boss
  • 25+ cards: ¬†1 Super Epic Legendary Boss, 2¬†Epic Boss, 3¬†Powerful Boss, 4¬†Boss, 5¬†Mini-Boss

Let’s Play!


  1. All players draw three cards from their decks
  2. Roll a six-sided die to determine who goes first.

Turn order

  1. The player in turn plays a creature from their hand and challenges one of the players. The challenged player can flee like a coward and discard any card from their hand  and lose the battle OR accept the challenge and play a card from their hand against the creature declaring the challenge.
  2. Battle! When two creatures fight, the challenging player decides which of the abilities is used. When the ability is decided, pick as many dice as there are dots in the creature’s ability. Roll all dice and see compare the highest results. The creature with the highest die result wins the battle. The creature that lost, flees away.
    1. When a creature flees, discard the card and pick a new card from your deck.
    2. When a creature wins, put the creature on the table in front of you as a token of victory and draw a new card to your hand from your deck.
  3. The player who lost the challenge declares the next challenge.
  4. Repeat until both players have played all their creatures and count the creatures that won their fights.

One Die Rule

In case you do not have that many six-sided dice readily at hand, you can use this alternative rule.

Instead of rolling multiple dice, you can roll just one die and add the number of dots in your Ability to your dice result.


The player with the most victorious creatures wins the game.


If the results tie, compare the next highest die, until you find the highest result. If the fight still results in a tie, roll again until you have a winner.