Here’s the first actual adventure map we played through with my kids in our D&D5e summer campaign (although, I have feeling that this campaign will be much longer than the notoriously short Finnish summer).
The adventurers went to investigate strange thundering noises and lights coming from a narrow pass in the nearby mountains. What they found was a mostly abandoned goblin lair and strange eerie noises coming from the caverns ob the side of the mountain.
As the three brave heroes (Nadar the Dragonborn Cleric, Damai the Tiefling Ranger and Reyny the Half-elf Rogue) exlored the cavers, they found out that one of the caves lead deep into old ruins inside the mountain.
I’ll see into adding other options like t-shirts, phone covers, blankets and what not into the selection and possibly even design some maps and other art work designed specifically for printed products.
The Shrike-class scout ships are the tip of the spear in tracking and fighting the interstellar space piracy. These fast and manoeuvrable ships are designed for long-range scanning, high acceleration chases and interception tasks on remote systems with minimal military support.
A typical Shrike-class scout ship is armed with a forward mounted gauss-cannon powerful enough to disable a small cruiser, twin-torpedo tubes and dorsal and ventral PDC turrets.
In addition to the mounted weaponry, the Shrike-class scout ships are typically equipped with one or two boarding shuttles docked in one of the ship’s shuttle / cargo bays.
The ship’s crew complement includes at least 14 crew members and 8 marines trained in ship boarding operations. At most the ship can support a crew of 24 with 16 marines (40 persons), when double-bunks are used in the crew berths.
The ship’s operational range is 20 light-years or 3 months in active duty without resupply.
This map is dedicated to Sophia, one of my very first patrons. She was entitled to request a custom map, but instead of giving me instructions she replied: “I don’t have any preference. I mostly want to support your work“. This was of course very kind and generous of her, but still I wanted to make a map for her. So, I asked what is her favorite genre and I ended up drawing this map.
The Broken Bridge of the Ironspire
Under the dunes of Vaél lie the long forgotten remains of the great Empire of Azuria.
Before the green plains of Vaél turned into an endless desert, the once great empire of Azuria spanned from the western shores of Argouna all the way to the Eastern Kingdoms. Now the Empire has been in ruins for a hundred generations and it’s been taken over by savage creatures and horrible monsters.
In the desert of Vaél there is a shard-like mountain that has cracked in half. The taller half of the mountain has been carved into an immensely high tower of stone and iron, and the other half hides the entrance to the tower. There used to be stairs leading up to the entrance, but those have been collapsed and crumbled into a pile of sand and small rocks long, long ago. A brave and able-bodied adventurer can climb the steep side of the Shard Mountain and enter the dungeons of the Ironspire…
By a stream running through the woods there’s a small farm with a small two-storied house and a barn with a pigpen and a small cattle pen for cows or horses.
This remote farm can be used in a fantasy or contemporary setting with ease, and why not in some near future or post-apocalyptic settings too.
Even though this looks like a harmless little farm, who knows what mystery it hides. Perhaps its inhabitants are strange folk with dark secrets or the farm is abandoned, but it has a past that is better to be forgotten. Or maybe this small farm can act as a temporary hideout for the player characters or some criminals the players are after.
I’ve supposed to draw a map of an organic ship for months already, but a few weeks ago I gave it a shot. This was not really in my comfort zone, as I’ve never done anything like this before.
This is a saucer shaped ship that has bioluminescent lights pulsating on the surface. Its interior is composed of weird organic materials and surfaces. The ship’s outer surface and some parts of the interrior, like floors and heavier bulkheads, resemble chitinous carapace.
It makes a low humming noise and it moves in insect-like manner making quick turns and zooms and occasionally stopping to hover in place. It has a dozen insect like legs that it extend from the bottom of the ship when it lands. The ship also has a single tractor beam that it can use to pull objects into the ship from up to 50 meters away directly under the ship.
To determine the function for each of the spaces inside the ship choose or roll d10:
Beyond the Sea of Fog lies a lonely island and within its rocky cliffs there is the fabled Haven of Wisdom. Part monastery and part a library, protected by arcane powers and monsters guarding it under the sea, the Haven of Wisdom holds the secret writings of forbidden magical lore and the scriptures of dark rituals that once almost destroyed the whole world.
I’m not exactly sure where I got the idea for this map, but I wanted to make some kind of base built on a side of a crater or an asteroid, for example. Based on the design, I would not place this map on an asteroid, but rather into a crater or similar rocky terrain. Also, the lack of airlocks hints that there is some kind of atmosphere present, even though it might be thin or somewhat toxic (perhaps something like in the Avatar).